After School Math Games
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Day 6Activity 1 ~ JIGSAW PUZZLE
Activity 2 ~ 13 WAYS TO A HALF
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Directions: You will find the height of each creature. You do have to read the screen before proceeding. You do need to record your answers on the recording sheet. Click here, then click PLAY GAME! When you get all the creatures done (there are 3), raise your hand and get a sticker.
Directions: Click the link below. The dimmed buttons on the calculator are broken (they don't work!). Your goal is to use the buttons that do work to compute the numbers from 1 through 15. Try it-experiment. When you get all the numbers raise your hand and get a sticker. Click here to begin Broken calculator.
Directions: White goes first. Play against the computer. You try to get an unbroken chain of your color (for example, white) all the way across the board between your colored edges (for example, white edges). Click here, then click New Game! When you beat the computer, raise your hand and get a sticker. This is challenging, so you might want to read the hints and suggestions (see "About Hex").
Directions: Look at this example and scroll down to the answer. The link to Find Grampy is below.
You will type numbers into the blanks and Click OK. You do have to simplify the fraction to lowest terms. If you are right, the screen will look like this:
When you are correct, raise you hand for a sticker. Click DRAW for a new problem.
Do this 3 Times. You can get 3 stickers.Now you are ready to click the link Find Grampy.
Directions: Cyberchase Point of View Game - Draw the side views for each of four people. After each level completed, get a sticker. (There are 10 levels, and it does get challenging!!)
Each time you make all the matches on the screen, raise your hand and get a sticker.
Click here, then click PLAY GAME (click "instructions" if you want to read them).
Directions: Cyberchase Airlines Builder Game - Drag (and sometime rotate) pieces to make a spaceship. A spaceship must be an enclosed shape. Record your spaceships on the activity sheet.
Day 2
Directions: Read the screen. You will find the location of "Digit" the bird using the power of circles. Click here to play. When you get the small green circle in the place where Digit is, raise your hand and get a sticker.
Directions: You need a recording sheet for this. Click here to play golf. When you have the sheet completed raise your hand and get a sticker.
Directions: Click the link Flipping Pancakes. Scroll down a bit to get to the black box. The rectangles are pancakes!
- Click a pancake and your flipper "goes under that pancake." This means that pancake and all above it get flipped.
- Experiment to understand the rule in (a) works. Flip some pancakes!
- Your goal is to flip the pancakes so they are from big (on the bottom) to small (on the top). When you have a strategy, go to the next step.
- Try to figure out a strategy that works for 9 pancakes.
Directions: Click the links below, click New Game, questions are at the bottom, click the answers. When you reveal the picture raise your hand and get a sticker.
- Addition
- Subtraction
- Multiplication - do this one twice--get two stickers.
Directions: Click on equivalent percents, fractions, and pictures. Click here to play. When you've broken the code 5 times raise your hand and get a sticker.
Directions: You will find the counter-example (a counter-example is an example that shows that the statement is not true). Click here, then click PLAY GAME!
Come back next week for more After School Math Games.