After School Math Games

 

Day 6

Activity 1 ~ JIGSAW PUZZLE

Directions: You will put together the jigsaw puzzle, but you might have to RESIZE the pieces. Click here, then click PLAY! When you get all the puzzles done (there are 3), raise your hand and get a sticker.

Activity 2 ~ 13 WAYS TO A HALF

Directions: Take an empty square and fill half of it -- but do it 13 different ways!! If two patterns can be rotated or flipped to become the same, then they are actually the same. Click here to play. You can get up to 3 stickers. One after 5, one more after 10 and one more after all 13 ways.

After School Math Games logo

 

Previous Activities

Day 5

Activity 1 ~ SLEUTHS ON THE LOOSE

Directions: You will find the height of each creature. You do have to read the screen before proceeding. You do need to record your answers on the recording sheet. Click here, then click PLAY GAME! When you get all the creatures done (there are 3), raise your hand and get a sticker.

Activity 2 ~ BROKEN CALCULATOR

Directions: Click the link below. The dimmed buttons on the calculator are broken (they don't work!). Your goal is to use the buttons that do work to compute the numbers from 1 through 15. Try it-experiment. When you get all the numbers raise your hand and get a sticker. Click here to begin Broken calculator.

Extension Activity ~ HEX-7 Game

Directions: White goes first. Play against the computer. You try to get an unbroken chain of your color (for example, white) all the way across the board between your colored edges (for example, white edges). Click here, then click New Game! When you beat the computer, raise your hand and get a sticker. This is challenging, so you might want to read the hints and suggestions (see "About Hex").

Day 4

Activity 1 ~ FIND GRAMPY

Directions: Look at this example and scroll down to the answer. The link to Find Grampy is below.

You will type numbers into the blanks and Click OK. You do have to simplify the fraction to lowest terms. If you are right, the screen will look like this:

When you are correct, raise you hand for a sticker. Click DRAW for a new problem.
Do this 3 Times. You can get 3 stickers.

Now you are ready to click the link Find Grampy.

Activity 2 ~ POINT OF VIEW GAME

Directions: Cyberchase Point of View Game - Draw the side views for each of four people. After each level completed, get a sticker. (There are 10 levels, and it does get challenging!!)

Day 3

Activity 1 ~ MAKE A MATCH FRACTION GAME

       Directions: You will make matches. Like these.

 

 


Each time you make all the matches on the screen, raise your hand and get a sticker.
Click here, then click PLAY GAME (click "instructions" if you want to read them).

Activity 2 ~ AIRLINES BUILDER GAME

Directions: Cyberchase Airlines Builder Game - Drag (and sometime rotate) pieces to make a spaceship. A spaceship must be an enclosed shape. Record your spaceships on the activity sheet.

Day 2

Activity 1 ~ WHERE IS DIGIT

Directions: Read the screen. You will find the location of "Digit" the bird using the power of circles. Click here to play. When you get the small green circle in the place where Digit is, raise your hand and get a sticker.

Activity 2 ~ GOLF

Directions: You need a recording sheet for this. Click here to play golf. When you have the sheet completed raise your hand and get a sticker.

Extension Activity if you get done early ~ FLIPPING PANCAKES

Directions: Click the link Flipping Pancakes. Scroll down a bit to get to the black box. The rectangles are pancakes!

    1. Click a pancake and your flipper "goes under that pancake." This means that pancake and all above it get flipped.
    2. Experiment to understand the rule in (a) works. Flip some pancakes!
    3. Your goal is to flip the pancakes so they are from big (on the bottom) to small (on the top). When you have a strategy, go to the next step.
    4. Try to figure out a strategy that works for 9 pancakes.

Day 1

Activity 1 ~ HIDDEN PICTURE ~ Warm up

Directions: Click the links below, click New Game, questions are at the bottom, click the answers. When you reveal the picture raise your hand and get a sticker.

  1. Addition
  2. Subtraction
  3. Multiplication - do this one twice--get two stickers.

Activity 2 ~ MISSION MAGNETITE

Directions: Click on equivalent percents, fractions, and pictures. Click here to play. When you've broken the code 5 times raise your hand and get a sticker.

Extension Activity if you get done early ~ CYBERCHASE SQUARES

Directions: You will find the counter-example (a counter-example is an example that shows that the statement is not true). Click here, then click PLAY GAME!


Come back next week for more After School Math Games.


James R. Olsen, Western Illinois University
E-mail: jr-olsen@wiu.edu
Page last updated: October 5, 2005