After School Math Games
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Day 4Activity 1 ~ FIND GRAMPY
Activity 2 ~ POINT OF VIEW GAME
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Each time you make all the matches on the screen, raise your hand and get a sticker.
Click here, then click PLAY GAME (click "instructions" if you want to read them).
Directions: Cyberchase Airlines Builder Game - Drag (and sometime rotate) pieces to make a spaceship. A spaceship must be an enclosed shape. Record your spaceships on the activity sheet.
Day 2
Directions: Read the screen. You will find the location of "Digit" the bird using the power of circles. Click here to play. When you get the small green circle in the place where Digit is, raise your hand and get a sticker.
Directions: You need a recording sheet for this. Click here to play golf. When you have the sheet completed raise your hand and get a sticker.
Directions: Click the link Flipping Pancakes. Scroll down a bit to get to the black box. The rectangles are pancakes!
- Click a pancake and your flipper "goes under that pancake." This means that pancake and all above it get flipped.
- Experiment to understand the rule in (a) works. Flip some pancakes!
- Your goal is to flip the pancakes so they are from big (on the bottom) to small (on the top). When you have a strategy, go to the next step.
- Try to figure out a strategy that works for 9 pancakes.
Directions: Click the links below, click New Game, questions are at the bottom, click the answers. When you reveal the picture raise your hand and get a sticker.
- Addition
- Subtraction
- Multiplication - do this one twice--get two stickers.
Directions: Click on equivalent percents, fractions, and pictures. Click here to play. When you've broken the code 5 times raise your hand and get a sticker.
Directions: You will find the counter-example (a counter-example is an example that shows that the statement is not true). Click here, then click PLAY GAME!
Come back next week for more After School Math Games.