IS 340
Management
Information Systems
NOTE: some of the information here is also other
places in the text, or not in this edition of the text at all; it is included
here because of its importance to this topic
Introduction - Recent changes in communications technology and in the ownership and control of telecommunications services have blurred the distinction between telecommunications and computing. Before 1984, telecommunications and United States was a monopoly of AT&T, but that year federal legal action removed the monopoly from AT&T.
Telephone companies are now starting to provide information services as well as communications. There are now many more choices in communications than in the past.
Telecommunications and Networking technologies are becoming more and more important as organizations rely and depend more on computer-based information systems
The
Basic Communication Model:
Sender (Source)
ΰ Coder
ΰ Medium
(Channel) ΰ Decoder
ΰ Receiver
(Destination)
A Message (Signal) is
transmitted from the Sender to the Receiver. Key in this is the Understanding of the
message if it is not understood, then no communication has taken place.
Telecommunication
transmission of a message over a distance, from one point to another;
Protocols Formal
Rules for communication
Humans communicate primarily with
words (Analog Continuous Signals), computers use Bits and Bytes (Digital
Discrete Signals)
Digitizing the
process of converting something into bits to be transmitted over a network
I.
Foundational Topics in Networking
A. Evolution of Computer Networking three(3) types of networks:
1.
Centralized Computing (pre-1980s) processing and storage done in a
single location, users connected by terminals (no processing or storage
capabilities)
2.
Distributed Computing (1980s) processing and storage done in multiple
locations which were networked together
3. Collaborative Computing (1990s ?)
processing and storage accomplished by multiple computers working together to
accomplish the task
B. Types of Networks: networks are usually classified by size,
distance covered, and structure
1.
Private Branch Exchange (PBX) a telephone system that serves a
particular location/office; uses ordinary telephone lines so they have limited
bandwidth; use of PBX requires fewer outside lines but requires purchase/lease
of PBX equipment
2. Local Area Network (LAN) covers a
relatively small area (usually a building or a room), allows sharing of
resources (e.g., printer), equipment is all owned locally
3.
Campus Area Network (CAN) used by a single organization to connect
multiple LANs; typically between buildings
4.
Wide Area Network two or more LANs in different geographic locations,
usually connected by Common Carrier
a.
Metropolitan Network (MAN) usually city-wide in scope, connects LANs
of an organization over a limited geographic distance
b. Enterprise Network connects disparate
networks of a single organization
c. Value-Added Network (VAN) third-party
managed networks leased by large firms (rather than develop and maintain their
own networks); they add value to the leasing firms
d. Global Network spans many countries
5.
Personal Area Networks emerging technology that uses wireless (usually
Bluetooth) communication over short distances (~10 meters)
C. Network Fundamentals
Node any
device connected to a network
Transmission Media physical pathways used to send messages
between nodes on the network; two types:
Cable and Wireless
Bandwidth
the amount of information per unit time that can be transmitted across a
given media
Attenuation
the weakening of a signal over a distance
Electromagnetic
Interference (EMI) noise, or unwanted signal, that is introduced into a
signal as it travels over a medium
1. Network Services capabilities shared by the
nodes on the network Files services, Print services, Message services,
Application services
a. File services store, retrieve, and move
data files efficiently
b. Print services control and manage access to
printers and fax equipment
c. Message services storing, accessing, and
delivering text, binary, graphic, and digitized data across a network
d. Application services run software for
network clients and enable computers to share processing power
e. Network Operating System (NOS) operating system that runs the
network
2. Cable Media physical media that connect
network devices
a. Twisted pair cheap, flexible, low bandwidth
b. Coaxial Cable more expensive, less
flexible, higher bandwidth
c. Fiber-Optic Cable non-metallic,
light-conducting core; most expensive of physical media, least flexible,
highest bandwidth
3. Wireless Media gaining popularity
a. Infrared Line of Sight short distances,
direct unobstructed path
b. High-Frequency Radio cell phones and
wireless networks
c. Microwave high frequency radio, direct
unobstructed path, satellite or terrestrial
D. Network Standards and Technologies networks
consist of both hardware and software
Thruput
= number messages successfully transmitted/number messages attempted; the
measure of the efficiency of the network
1. Media Access Control the set of rules
(protocols) that govern how a node gains access to a network to send/receive
a. Distributed Access Control most common
distributed method is Token Passing where a node must possess the token in
order to send/receive; no collisions, 100% thruput
b. Random Access Control most common random
method is CSMA/CD (Carrier Sense Multiple Access/ Collision Detection);
collisions increase as usage increases and thruput decreases
c. Centralized Access Control (NOT IN TEXT)
control rests in a central node (as the center of a star) called a Host; must
have permission from the host to transmit/receive; no collisions, 100% thruput
2. Network Topologies may be Physical or
Logical topologies
a. Star Network shape of a star, Host at
center, if Host fails the entire network crashes
b. Ring Network shape of a circle, messages
travel one direction only, Token passing, no centralized control,
c. Bus Network an open-ended line, simplest
topology, messages go bi-directionally to both ends of the network, collisions
reduce thruput; more use = lower thruput
d. Mesh Network devices fully or partially
connected together
1. Full Mesh every device connected to every
other device
2. Partial Mesh not all devices connected to
every other device
3. Protocols agreed upon formats (rules) for
communication between computers
a. OSI Model a protocol grouping specific
tasks as successive layers
b. Ethernet LAN protocol by Xerox, bus
topology with CSMA/CD access control
c. Transmission Control Protocol/Internet
Protocol (TCP/IP) protocol used by the Internet; message is broken into
multiple Packets which are sent across the network, then collected and
reassembled at the destination
4. Connectivity Hardware connectors are
required to attach a PC to a network
a. Transmission Media Connectors cable
terminators to connect a cable to a card, a board, etc.
b. Network Interface Cards (NIC) PC expansion
board the connects to a computer
c. Modems (MOdulate/DEModulate)
device to connect a computer to analog voice lines, modulates digital signals
to analog, demodulates analog signals to digital
5. Networking Hardware because networks are so
complex there are many specialized pieces of hardware necessary and available
to connect computers together
a. Repeater replicates (duplicates) a message
on a digital network as the signal attenuates
b. Multiplexer (also called a Mux) used to
share a single channel among several users; transmits several signals on the
same channel at one time.
c. Bridge connects networks of the same type
d. Gateway connects networks of different
types
E. The Internet the Internet is a Network of
Networks
How
Did the Internet Get Started?
1969
Defense Advanced Projects Research Agency (DARPA) created Advanced Projects
Agency Network (ARPANet)
1986
National Science Foundation created NSFNet
Others
followed quickly after NSFNet
World Wide Web (WWW) most
people think that the WWW IS the Internet, but it is only one part of the
Internet (other parts are FTP, UseNet, Email, ListServe, and a couple
others). A Web Browser is used to access
the WWW which uses Hyperlinks to navigate the Web; today Browsers incorporate
or link (transparently) to most other functions of the Internet
History
of the World Wide Web 1989 created by Tim Berners-Lee at CERN, using
Hypertext (contains information and related links on the subject) to connect
Web location (click on a Hyperlink to go to another location of related
content) stored on a Web Server; WWW rules are the Hypertext Transfer Protocol
(HTTP://) that begins all Web names, usually followed by www.
World
Wide Web Architecture packets are transmitted back and forth over the
Internet, broken up at the transmitting site and reassembled at the reception
site using TCP/IP
World
Wide Web Applications just about anything that can be digitized
Web
Domain Names and Addresses
a. Uniform Resource Locator (URL)
address of a particular web page
b. Domain Name the term that helps people
remember the firm/person the domain name represents (Prefix: Google, eBay, etc.)
c. Top Level Domain Name final 3 characters
that tells you what type of firm the website represents
1. .com for-profit organizations
2. .org non-profit organizations
3. .edu educational organizations
4. .net network organizations
5. .mil military locations
6. .gov government organizations
***NOTE: country identifiers (ca=Canada, ru=Russia,
ro=Romania, gb=Great Britain)
***NOTE: many organizations today will register their
Domain Name in ALL 6 of the primary Top Level Domain Names to protect their
copyrighted/trademarked name, and all those locations will direct you to their
home page
1.
Connecting Independent Networks the Internet uses Routers to
connect independent networks and forward data packets from one network to
another; Routers are a fundamental building block of the Internet
The
Internet Uses Packet-Switching technology breaking up a message into
small parts called Packets, sending the Packets individually over the network,
reassembling them into the complete message at the destination
Transmissions
Control Protocol/Internet Protocol (TCP/IP) the rules governing
transmission of messages over the Internet
IP
Address every computer/device connected to the internet has its own
unique address
2. Who Manages the Internet? Individual computers on the Net are
identified by their IP addresses, and a number of organizations work together
to manage and make recommendations about how the internet operates:
Internet Assigned Numbers Authority
manages the Domain Name System (DNS) and top-level domains
Internet Society (ISOC) helps
manage Internet standards
Internet Corporation for Assigned
Names and Numbers (ICANN) controls who owns particular Domain Names, manages
IP Addresses
***NOTE: the number of available Internet names is
running out!
3. How to Connect to the Internet
a. Internet Service Provider (ISP) connects
individuals to the Net
b. Network Access Point (NAP) access points
for ISPs
c. Internet Backbone collection of main
telecommunication lines that make up the Internet
1. Dial-Up traditional connection through a
phone line;
Plain Old Telephone Service (POTS)
(also called public switched telephone network) basic home phone service
2. Integrated Services Digital Network (ISDN)
completely digital, no modem needed, works over Twisted Pair/POTS; passed over
for DSL
3. Digital Subscriber Line (DSL) high speed
connection from switching station to home or office; last mile because it is
not used to connect switching stations
4. Cable Modems transmits data over cable TV
lines; uses coaxial cable for higher bandwidth
5. Satellite Connections (Internet Over
Satellite IoS) uses geosynchronous satellites and satellite dishes instead
of cables; used to be satellite for download, but required a cable for upload
because of expense of the dish
6. Broadband Wireless wireless, high speed,
fixed location for reception, requires line-of-site to broadcast antenna
7. Mobile Wireless Access not a fixed location
for reception; may utilize Wireless LAN (WLAN); cell phone/Internet connections
8. Fiber to the Home (FTTH) (or Fiber to the
Premises FTTP) fibre-optic cable directly into the home; very high speed
4. Business Internet Connectivity
a. T1 Lines (or T3) very high bandwidth, very
high speed (T3 is faster than T1), covers long distances (thousands of miles);
Fiber Optic Networks (Optical Carrier OC, and Synchronous Optical Networks
SONET, are even faster than T3 lines
b. Asynchronous Transfer Mode (ATM) voice,
video, and data at very high speeds; uses a special form of Packet Switching
5. The Future of Connectivity there are new
innovations coming all the time; Power Line Communication uses existing power
lines to deliver signal (not the best); WiMax uses microwave for last mile
delivery
6. The Current State of Internet Usage the
Internet is THE most prominent global network; ~15% of the worlds population
has Internet connectivity at home