IS 340

Management Information Systems

Foundational Topic 3 – Notes

Networking

NOTE:  some of the information here is also other places in the text, or not in this edition of the text at all; it is included here because of its importance to this topic

 

Introduction - Recent changes in communications technology and in the ownership and control of telecommunications services have blurred the distinction between telecommunications and computing.  Before 1984, telecommunications and United States was a monopoly of AT&T, but that year federal legal action removed the monopoly from AT&T.

          Telephone companies are now starting to provide information services as well as communications.  There are now many more choices in communications than in the past.

          Telecommunications and Networking technologies are becoming more and more important as organizations rely and depend more on computer-based information systems

 

          The Basic Communication Model:

Sender (Source) ΰ Coder ΰ Medium (Channel) ΰ Decoder ΰ Receiver (Destination)

A Message (Signal) is transmitted from the Sender to the Receiver.  Key in this is the Understanding of the message – if it is not understood, then no communication has taken place.

Telecommunication – transmission of a message over a distance, from one point to another; 

Protocols – Formal Rules for communication

 

Humans communicate primarily with words (Analog – Continuous Signals), computers use Bits and Bytes (Digital – Discrete Signals)

Digitizing – the process of converting something into bits to be transmitted over a network

 

I.  Foundational Topics in Networking

A.  Evolution of Computer Networking – three(3) types of networks:

                    1.  Centralized Computing (pre-1980’s) – processing and storage done in a single location, users connected by terminals (no processing or storage capabilities)

                    2.  Distributed Computing (1980’s) – processing and storage done in multiple locations which were networked together

                   3.  Collaborative Computing (1990’s – ?) – processing and storage accomplished by multiple computers working together to accomplish the task

B.  Types of Networks:  networks are usually classified by size, distance covered, and structure

                    1.  Private Branch Exchange (PBX) – a telephone system that serves a particular location/office; uses ordinary telephone lines so they have limited bandwidth; use of PBX requires fewer outside lines but requires purchase/lease of PBX equipment

                   2.  Local Area Network (LAN) – covers a relatively small area (usually a building or a room), allows sharing of resources (e.g., printer), equipment is all owned locally

                    3.  Campus Area Network (CAN) – used by a single organization to connect multiple LANs; typically between buildings

                    4.  Wide Area Network – two or more LANs in different geographic locations, usually connected by Common Carrier

                             a.  Metropolitan Network (MAN) – usually city-wide in scope, connects LANs of an organization over a limited geographic distance

                             b.   Enterprise Network – connects disparate networks of a single organization

                             c.  Value-Added Network (VAN) – third-party managed networks leased by large firms (rather than develop and maintain their own networks); they add value to the leasing firms

                             d.  Global Network – spans many countries

                    5.  Personal Area Networks – emerging technology that uses wireless (usually Bluetooth) communication over short distances (~10 meters)

C.  Network Fundamentals

Node – any device connected to a network

Transmission Media – physical pathways used to send messages between nodes on the network; two types:  Cable and Wireless

          Bandwidth – the amount of information per unit time that can be transmitted across a given media

          Attenuation – the weakening of a signal over a distance

          Electromagnetic Interference (EMI) – “noise”, or unwanted signal, that is introduced into a signal as it travels over a medium

                   1.  Network Services – capabilities shared by the nodes on the network – Files services, Print services, Message services, Application services

                             a.  File services – store, retrieve, and move data files efficiently

                             b.  Print services – control and manage access to printers and fax equipment

                             c.  Message services – storing, accessing, and delivering text, binary, graphic, and digitized data across a network

                             d.  Application services – run software for network clients and enable computers to share processing power

                             e.  Network Operating System (NOS) – operating system that runs the network

                   2.  Cable Media – physical media that connect network devices

                             a.  Twisted pair – cheap, flexible, low bandwidth

                             b.  Coaxial Cable – more expensive, less flexible, higher bandwidth

                             c.  Fiber-Optic Cable – non-metallic, light-conducting core; most expensive of physical media, least flexible, highest bandwidth

                   3.  Wireless Media – gaining popularity

                             a.  Infrared Line of Sight – short distances, direct unobstructed path

                             b.  High-Frequency Radio – cell phones and wireless networks

                             c.  Microwave – high frequency radio, direct unobstructed path, satellite or terrestrial

          D.  Network Standards and Technologies – networks consist of both hardware and software

          Thruput = number messages successfully transmitted/number messages attempted; the measure of the efficiency of the network

                   1.  Media Access Control – the set of rules (protocols) that govern how a node gains access to a network to send/receive

                             a.  Distributed Access Control – most common distributed method is Token Passing where a node must possess the token in order to send/receive; no collisions, 100% thruput

                             b.  Random Access Control – most common random method is CSMA/CD (Carrier Sense Multiple Access/ Collision Detection); collisions increase as usage increases and thruput decreases

                             c.  Centralized Access Control (NOT IN TEXT) – control rests in a central node (as the center of a star) called a Host; must have permission from the host to transmit/receive; no collisions, 100% thruput

                   2.  Network Topologies – may be Physical or Logical topologies

                             a.  Star Network – shape of a star, Host at center, if Host fails the entire network crashes

                             b.  Ring Network – shape of a circle, messages travel one direction only, Token passing, no centralized control,

                             c.  Bus Network – an open-ended line, simplest topology, messages go bi-directionally to both ends of the network, collisions reduce thruput; more use = lower thruput

                             d.  Mesh Network – devices fully or partially connected together

                                      1.  Full Mesh – every device connected to every other device

                                      2.  Partial Mesh – not all devices connected to every other device

                   3.  Protocols – agreed upon formats (rules) for communication between computers

                             a.  OSI Model – a protocol grouping specific tasks as successive layers

                             b.  Ethernet – LAN protocol by Xerox, bus topology with CSMA/CD access control

                             c.  Transmission Control Protocol/Internet Protocol (TCP/IP) – protocol used by the Internet; message is broken into multiple Packets which are sent across the network, then collected and reassembled at the destination

                   4.  Connectivity Hardware – connectors are required to attach a PC to a network

                             a.  Transmission Media Connectors – cable terminators to connect a cable to a card, a board, etc.

                             b.  Network Interface Cards (NIC) – PC expansion board the connects to a computer

                             c.  Modems (MOdulate/DEModulate) – device to connect a computer to analog voice lines, modulates digital signals to analog, demodulates analog signals to digital

                   5.  Networking Hardware – because networks are so complex there are many specialized pieces of hardware necessary and available to connect computers together

                             a.  Repeater – replicates (duplicates) a message on a digital network as the signal attenuates

                             b.  Multiplexer (also called a Mux)– used to share a single channel among several users; transmits several signals on the same channel at one time.

                             c.  Bridge – connects networks of the same type

                             d.  Gateway – connects networks of different types

          E.  The Internet – the Internet is a Network of Networks

                   How Did the Internet Get Started?

                             1969 – Defense Advanced Projects Research Agency (DARPA) created Advanced Projects Agency Network (ARPANet)

                             1986 – National Science Foundation created NSFNet

                             Others followed quickly after NSFNet

World Wide Web (WWW) – most people think that the WWW IS the Internet, but it is only one part of the Internet (other parts are FTP, UseNet, Email, ListServe, and a couple others).  A Web Browser is used to access the WWW which uses Hyperlinks to navigate the Web; today Browsers incorporate or link (transparently) to most other functions of the Internet

                   History of the World Wide Web – 1989 – created by Tim Berners-Lee at CERN, using Hypertext (contains information and related links on the subject) to connect Web location (click on a Hyperlink to go to another location of related content) stored on a Web Server; WWW rules are the Hypertext Transfer Protocol (HTTP://) that begins all Web names, usually followed by www.

                   World Wide Web Architecture – packets are transmitted back and forth over the Internet, broken up at the transmitting site and reassembled at the reception site using TCP/IP

                   World Wide Web Applications – just about anything that can be digitized

                   Web Domain Names and Addresses

                             a.  Uniform Resource Locator (URL) – address of a particular web page

                             b.  Domain Name – the term that helps people remember the firm/person the domain name represents (Prefix:  Google, eBay, etc.)

                             c.  Top Level Domain Name – final 3 characters that tells you what type of firm the website represents

                                      1.  .com – for-profit organizations

                                      2.  .org – non-profit organizations

                                      3.  .edu – educational organizations

                                      4.  .net – network organizations

                                      5.  .mil – military locations

                                      6.  .gov – government organizations

***NOTE:  country identifiers (ca=Canada, ru=Russia, ro=Romania, gb=Great Britain)

***NOTE:  many organizations today will register their Domain Name in ALL 6 of the primary Top Level Domain Names to protect their copyrighted/trademarked name, and all those locations will direct you to their home page

 

                     1.  Connecting Independent Networks – the Internet uses Routers to connect independent networks and forward data packets from one network to another; Routers are a fundamental building block of the Internet

          The Internet Uses Packet-Switching technology – breaking up a message into small parts called Packets, sending the Packets individually over the network, reassembling them into the complete message at the destination

          Transmissions Control Protocol/Internet Protocol (TCP/IP) – the rules governing transmission of messages over the Internet

          IP Address – every computer/device connected to the internet has its own unique address

                   2.  Who Manages the Internet?  Individual computers on the Net are identified by their IP addresses, and a number of organizations work together to manage and make recommendations about how the internet operates:

Internet Assigned Numbers Authority – manages the Domain Name System (DNS) and top-level domains

Internet Society (ISOC) – helps manage Internet standards

Internet Corporation for Assigned Names and Numbers (ICANN) – controls who owns particular Domain Names, manages IP Addresses

***NOTE:  the number of available Internet names is running out!

                   3.  How to Connect to the Internet

                             a.  Internet Service Provider (ISP) – connects individuals to the Net

                             b.  Network Access Point (NAP) – access points for ISPs

                             c.  Internet Backbone – collection of main telecommunication lines that make up the Internet

                                      1.  Dial-Up – traditional connection through a phone line;

Plain Old Telephone Service (POTS) (also called public switched telephone network) – basic home phone service

                                      2.  Integrated Services Digital Network (ISDN) – completely digital, no modem needed, works over Twisted Pair/POTS; passed over for DSL

                                      3.  Digital Subscriber Line (DSL) – high speed connection from switching station to home or office; “last mile” because it is not used to connect switching stations

                                      4.  Cable Modems – transmits data over cable TV lines; uses coaxial cable for higher bandwidth

                                      5.  Satellite Connections (Internet Over Satellite – IoS) – uses geosynchronous satellites and satellite dishes instead of cables; used to be satellite for download, but required a cable for upload because of expense of the dish

                                      6.  Broadband Wireless – wireless, high speed, fixed location for reception, requires line-of-site to broadcast antenna

                                      7.  Mobile Wireless Access – not a fixed location for reception; may utilize Wireless LAN (WLAN); cell phone/Internet connections

                                      8.  Fiber to the Home (FTTH) (or Fiber to the Premises – FTTP) – fibre-optic cable directly into the home; very high speed

                   4.  Business Internet Connectivity

                             a.  T1 Lines (or T3) – very high bandwidth, very high speed (T3 is faster than T1), covers long distances (thousands of miles); Fiber Optic Networks (Optical Carrier – OC, and Synchronous Optical Networks – SONET, are even faster than T3 lines

                             b.  Asynchronous Transfer Mode (ATM) – voice, video, and data at very high speeds; uses a special form of Packet Switching

                   5.  The Future of Connectivity – there are new innovations coming all the time; Power Line Communication – uses existing power lines to deliver signal (not the best); WiMax uses microwave for “last mile” delivery

                   6.  The Current State of Internet Usage – the Internet is THE most prominent global network; ~15% of the world’s population has Internet connectivity at home