After School Math Games

 

Day 3

Activity 1 ~ MAKE A MATCH FRACTION GAME

       Directions: You will make matches. Like these.

 

 


Each time you make all the matches on the screen, raise your hand and get a sticker.
Click here, then click PLAY GAME (click "instructions" if you want to read them).

Activity 2 ~ AIRLINES BUILDER GAME

Directions: Cyberchase Airlines Builder Game - Drag (and sometime rotate) pieces to make a spaceship. A spaceship must be an enclosed shape. Record your spaceships on the activity sheet.

 

After School Math Games logo

 

Previous Activities

Day 2

Activity 1 ~ WHERE IS DIGIT

Directions: Read the screen. You will find the location of "Digit" the bird using the power of circles. Click here to play. When you get the small green circle in the place where Digit is, raise your hand and get a sticker.

Activity 2 ~ GOLF

Directions: You need a recording sheet for this. Click here to play golf. When you have the sheet completed raise your hand and get a sticker.

Extension Activity if you get done early ~ FLIPPING PANCAKES

Directions: Click the link Flipping Pancakes. Scroll down a bit to get to the black box. The rectangles are pancakes!

    1. Click a pancake and your flipper "goes under that pancake." This means that pancake and all above it get flipped.
    2. Experiment to understand the rule in (a) works. Flip some pancakes!
    3. Your goal is to flip the pancakes so they are from big (on the bottom) to small (on the top). When you have a strategy, go to the next step.
    4. Try to figure out a strategy that works for 9 pancakes.

Day 1

Activity 1 ~ HIDDEN PICTURE ~ Warm up

Directions: Click the links below, click New Game, questions are at the bottom, click the answers. When you reveal the picture raise your hand and get a sticker.

  1. Addition
  2. Subtraction
  3. Multiplication - do this one twice--get two stickers.

Activity 2 ~ MISSION MAGNETITE

Directions: Click on equivalent percents, fractions, and pictures. Click here to play. When you've broken the code 5 times raise your hand and get a sticker.

Extension Activity if you get done early ~ CYBERCHASE SQUARES

Directions: You will find the counter-example (a counter-example is an example that shows that the statement is not true). Click here, then click PLAY GAME!


Come back next week for more After School Math Games.


James R. Olsen, Western Illinois University
E-mail: jr-olsen@wiu.edu
Page last updated: October 5, 2005